| Ranking and Banking: Guild Titles and the Vault
Commonwealth uses the basic five-rank system common in many guilds, but the names might seem a bit peculiar to non-gnomes. When Lisa Graviton decided to found Commonwealth with her new acquaintances Nenalie Arclight and Evra Valence, she had only spent a few weeks out and about in Azeroth, after a good eight years of keeping to herself since Gnomeregan's fall. With no knowledge of ranking systems used by humans, dwarves or other Alliance races, she opted for titles typical of organizations in her home city. This page explains each rank title, the benefits and responsibilities of each, how basic promotions and demotions work, and the rules of using the guild vault.
Explanation of Rank Titles
Emergent (Initiate) - This is the title given to newly accepted members of the guild, lasting for a probationary period of eight days. Emergents are given buzzbox communicators (can listen and speak over IC guild chat), but their access to the bank vault is limited. They can view the available items and make deposits, but cannot withdraw anything. Eight days from the date of joining, if the member is in good standing with the guild, they are automatically promoted to Integrant.
Integrant (Member) - This is the basic rank for most members of the guild. Upon promotion to Integrant, members are granted access to the bank vault and can make eight daily withdrawals per section. Demotion back to Emergent is unlikely, but could happen in situations where bank rules were not followed (see the Guild Vault Rules section below) and the member honestly wished to make up for the mistake.
Constant (Veteran) - This is a senior membership rank, selectively awarded to members who have exhibited long-term dedication to the guild and its principles. They gain the ability to make sixteen daily withdrawals per vault section. By virtue of their diligence, they may sometimes be favored over Integrants in situations where experience and reliability are essential, both ICly and OOCly. Demotion to Integrant would generally happen for IC reasons, and could occur if the veteran member does anything against the grain of the guild's neutral good alignment; see this section for more information.
Functionary (Officer) - Functionaries are involved in the day to day management of the guild, and are offered the position by consensus of the Prime Tinker and other Functionaries based on their trustworthiness and likelihood to stick around. They have the ability to invite new members, promote and demote them, set the Guild Message of the Day, and create official guild events on the calendar. They also gain the ability to make thirty-two daily withdrawals from each vault section, mostly to help keep the bank organized. Demotion could occur if any of these powers are OOCly abused or misused, or if the player simply wishes to retire from the post and its responsibilities. IC demotions are also possible for the same reasons stated for Constants above.
Prime Tinker (Guildmaster) - The head honcho. Based on the title of High Tinker who serves as leader of the gnomish race in general, a Prime Tinker is the chief manager of a group or organization, and represents the importance of the engineer in gnomish society. A guild need not be tinkering-specific to have a tinker as its leader, and such is the case with Commonwealth. However, major decisions are never made unilaterally -- the Prime Tinker must always discuss proposals with the Functionaries and reach a consensus before taking action. Powers and responsibilities are much the same as those of the Functionaries, with the addition of unrestricted access to the guild vault.
Guild Vault Rules
1) Take it if you need it - Don't feel shy about snagging whatever you need, whether it's crafting material or a new piece of armor. The daily withdrawal limit of your guild rank is the only restriction, assuming you're planning to use whatever you withdraw.
2) You can't take it to sell - Everything in the vault is intended for use by the guild. It's easy enough to make gold other ways in-game, so don't pilfer stuff out of the bank for personal sale, as you'll be robbing other members of resources they can otherwise put to good use. The only time items are sold is when the bank is running out of space, and this is handled by the officers (see rule #5).
3) No depositing junk - Admittedly this can be a bit subjective, as there are plenty of grey vendor trash items that have wonderful RP potential. Nonetheless, certain things should be obvious here. Don't deposit level five water you can buy from a vendor, for example.
4) Gold is for bank tabs - All gold deposited into the guild bank will be used to purchase additional tabs, until such time as we acquire maximum storage space and come up with a new use for subsequent funds. Only the Prime Tinker may withdraw gold, and none of it will be withdrawn until enough coinage has been accrued to purchase the next tab. The ability to use bank funds for repairs is not active for any guild rank.
5) Clutter and cleanup - When sections of the vault become overly full, we will post notice of a forthcoming cleanup. This is your cue to take a look at the current inventory and snag anything you might want. A few days after posting notice, we'll gather up the items that have been sitting untouched for a long while and sell them. All funds from selling said items will be deposited back into the bank for purchasing future tabs.
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Lisa Graviton - Prime Tinker of Commonwealth, Aspiring Technobard, Eater of Pastries